Wayfinder has a long history, running its first event in December 2001. Over the years many amazing people have been involved in contributing to the space, helping to shape the camp we have today. Many have gone on to do other amazing things out in the world, one of those people is David Volante, or as I met him, Panda. David is the man behind Volante Design, an innovative hand made clothing company that brings video game, fantasy and comic book-inspired fashion to life.
David was a regular at camp from its inception to 2006. Since he was already 15 when Wafinder incorporated, he attended camp and then ended up volunteering to play any Adventure Games he could. Panda’s way into characters was always through costumes. “ I’ve always designed characters for as long as I can remember. And Wayfinder was an opportunity for me to take those ideas and make them something physical.” Though David made these costumes for himself at first, there were times when WFE hired him to make “costumes for key characters in certain games.”
He is one of the two people behind our infamous Veils weekend series where players were in character for a full 36 hours. “I mostly worked on the production side of that, making a ridiculous amount of costumes for it.” The first Veils was such a hit, they did a second one where Panda went deeper into creating. “We built a bunch of monster costumes. We built a scorpion costume that was part of a recumbent three wheel bicycle. That is already the triangle shape of a scorpion, so we just made a tail on it, and then we had these giant claws on the front. It was designed in such a way that you could take the tail off and wear it as a backpack. The person who was playing the scorpion was able to ride around on this bike and be a giant scorpion, and then transform into their humanoid form. It was really fun.”
Like many of us, running a business is not what David set out to do, but life had other plans, so he just ‘went with the flow’. “I went to college for animation, so I wasn’t planning on getting into fashion or having a clothing design company or anything like that. I thought, ‘Where did this come from?’” He goes on to say that he ran into a Wafinder founding member at a convention, which was where Volante got its start. “I was like, this is it, ‘isn’t this crazy? Who would have guessed that I would have had a fashion company like this?’ And he’s like, ‘I would have guessed that you had a fashion company like this; it makes sense 100%.’ And I realized, ‘Oh, it does make sense 100%.’ I had thought it was sort of completely out of the blue. I hadn’t made the connection that everything that I did at Wayfinder tied directly into what my professional career ended up being”
Even the way David designs the clothes is tied into LARP experiences. “I think about the utility when thinking about the costume, not in terms of what a character should look like or whether or not that’s cool looking, but also in terms of ‘I’m gonna have to carry stuff, I’m gonna have to carry my sword, I’m gonna have to carry a bunch of magic bolts or whatever other bits of stuff that I need to make my character be able to do things he’s supposed to do.” Volante, in order to make their designs, needed to get licenses from the different intellectual properties that inspired them, “It allows me to take the character design that I’m inspired by and translate it into something that is intended for daily use.” But the process of getting those licenses isn’t easy, in part because it is “different every time. We contacted PlayStation two years before we got the license. We talked to them, and they were like, ‘this is really cool, but you need to have a portfolio of other licenses before you can work with PlayStation.’”
“What we ended up doing was pursuing much smaller licenses. With the intent that these tiny licenses will build up a portfolio.” Now they have quite the list of partners. “We’ve done a bunch of licenses over the last six years or so. We’ve worked with PlayStation, Star Trek, Devil May Cry and more” But the one that he wishes to get, “I’d loved to work with Destiny. The Witcher and Cyberpunk would be awesome too”
The entrepreneurial spirit was always within David, a graduate of Hampshire College, where he LARPed and ran programs on campus every week for four years. He would get people to join in the fun the same way he gets people to try on his clothes at conventions. “I’d just hand this sword to them and they’d be like, ‘Sure, I’ll take that sword. Why not, right?’ And then I’d fight them.” Whereas at conventions he will “size them up and just pull something off the rack and hand it to them. My ideal, like my best sales tactic, is not to say a word.” It is an offer to play, a way to say you are allowed to try this on, in fact I encourage you too.
After finishing his final project at Hampshire, he realized animation was not for him. “I was animating about 12 hours a day for six months. And I got to the end and I had a three and a half minute short film for it, but as soon as I finished it, I was like, boy, do I not wanna do that for the rest of my life.” Low on cash and in need of clothes, he started making cool things for himself that made him feel like a “ fantasy character, which was a really awesome feeling “ and he thought “I can bring this into my daily life.” Then his friends started asking if he could make them these cool clothes and he realized this really could pay the bills. He realized it was a great way to bring something you love with you. When playing a video game we become very connected to them, David would think ”I love this character and I really identify with them, and I feel really awesome when I’m playing them. But then I turn off the game and get up, and it’s back to my normal life. But to be able to bring just a little bit of that with you in the way that you are dressed, it’s kind of life changing.”
At the heart of Volante Design is empowerment, just like Wayfinder. LARPing gives us chances to do things that we might never do in our real lives. “I feel like most people at some point while at Wayfinder get this feeling of ‘yeah, I was a badass, I was in a fight and I had a sword.’ Most people don’t have the opportunity to feel badass.” But with David’s clothes they do. There is one moment in a Wayfinder Adventure Game that David recalls as very particularly badass. It was in a game called Secret Worlds where players could be any character from any fictional world. “I was Kohaku from “Spirited Away”. I made myself a cool costume, and a second dragon costume was carried in a backpack so I could transform.” For those who are unfamiliar with Spirited Away, Kohaku is a river dragon who can turn into a boy. David was on his way to the final battle and there was a line of people walking a small piece of land between two bodies of water “I wanted to head off the group and protect them, because that felt in character. But I was behind the group and I wanted to get in front, so I transformed into a dragon (which no one had seen yet) with this long white tail trailing and I sprinted and I went around the group and through the water, but my shoes didn’t get wet!” Afterwards, Brennan (check out our blog posts about him) had noted the same thing. “He was like, ‘you ran on water’ and I was like, ‘that’s very cool. But he was like, ‘dude, for real, that was the coolest thing I’ve ever seen because you actually ran on water around us.”
We are so grateful that Panda took the time to meet with us, and let us know how his life changed over the years. It’s amazing how having the space and time to just do what you are naturally drawn to and a chance to feel like a badass can empower people to make all kinds of magic out in the “real” world. Despite being busy with a family and a business, he still finds time for new video games for inspiration. This is someone who loves his work. “My business truly brings me joy.”
Written by Trine Boode-Petersen March 2025 from an interview in 2024





When I first interviewed for the Wayfinder Experience, before I knew much about it or LARP at all, one of the questions I was asked was how would I feel entering into a space that tended to be tight-knit and full of history well known to its members. Most Wayfinder staff grew up as Wayfinder campers and so many of them had already grown close. I answered that I was excited for it. I love to join a well-oiled community and I find myself slipping into places pretty easily, even when I have little context for them.
For me, the first way I learned to take up space was in theater. I did community theater as a child and grew up in a tightly knit community, much like Wayfinder. Tapping into the edges of myself, seeing how far I can stretch my presence and then seeing how I might draw it back in to allow others to shine was an important lesson for me to learn. Not coincidentally, this lines up with what we teach kids in workshops at camp, how we invite kids to play with each other and learn how to walk through life are one and the same.
Making friends is hard work but it’s good work if you can get it. It’s exactly the kind of work Wayfinder asks of its community members- to be open and brave and kind even when the rest of the world is not that way. It asks for a commitment to your community and yourself, making it clear that you are part of community care. I have always heard staff stress that the environment we build at camp can be brought outside of camp to the rest of the world. I took this advice and set off running, introducing my dnd group to Wayfinder where they found places for themselves too. Additionally, I am now close enough to some staff members to consider them close friends and a few even attended my wedding. The campers that attend Wayfinder know who I am and consider me a role model. These relationships we have cultivated are tended to by the members of the Wayfinder community and as I have grown within it,my confidence and identity have grown with me. Wayfinder was the first place where I played with my pronouns, trying on new ones, feeling them wrap around me and dress me up until I felt just right. It is where I declared love for people I had just met and people I have known for years. There’s a Wayfinder overnight summer camp tradition called Bardic Circle, where staff and campers perform music and plays and comedy routines. Every year I read the poem I wrote my first summer that finishes with:
Campaign play allows us to spend more time with a particular character and story line, to carry our characters forward through a series of events and construct singular narratives around the different stories they find themselves at the center of. Characters always provide us a reflection of ourselves, a vision into another way that we could be and interact with those around us. Returning to a character can feel like coming home to yourself. Characters can share a lot with us, they may be good, they may be evil, but whoever they are, the distance they provide from our everyday selves brings a newness into the body that can be very welcoming. The longer you play as a particular character, the more of that character’s life you will hold in your memory.
Last summer we returned to having linked Campaign style Adventure Games as a part of our summer offerings. Over the course of two weeks of camp players were introduced to a world that our staff had collaborated to build the mythology of. People built characters that had to face off against an ancient evil, a lich who had found a way to once again crawl out of death. In our first week characters fought an increasingly desperate battle to stem the tides of undeath, to hold this evil back before it swallowed the world. They were successful, but at the price of a large number of their own, including some heroes they had grown to care about. In the second week we opened with a funeral for one of those characters who had passed. Campers and staff alike gave impromptu elegies that brought a solemn warmth to the scene, and made it all the more upsetting when the character rose again possessed by the lich. Playing in the same world over the course of multiple weeks, made everything feel more familiar, more lived in. Campers were able to share stories and lore with one another. The world became truly collaborative.
After the summer we had two opportunities to return to our campaign world. At our Adult Retreat we played a prequel that took place in the same world, giving a perspective to characters and storylines from the summer. Many of our staff, having worked over the summer, found themselves getting the chance to play as PCs in earlier storylines that tied into their experiences over the summer. A number of them found this deepened their experience, they already felt connected to the mythology and the chance to build into that world in its early days provided a unique LARP experience for them.
This summer we will be having two more linked games. Building out these games is a fun design challenge. We have to craft two games that are stand alone stories, but played together they show a full story arc, and as with all of our Adventure Games, the storyline that we play wraps up, the campaign does not stretch forward forever. It is a hallmark of our Adventure Games that we build these worlds and these characters, inhabit them, and continue into the next story. This summer at our first two weeks of Overnight Camp we will be playing linked games and hope to see you there! What will you build with us? Where does your story lead?