Finding Confidence With Max Friedlich
For this week’s entry into our Where Are They Now series I had the opportunity to talk with Max Friedlich, yet another creative type who credits Wayfinder as the place for the majority of his development. Max is a playwright, after his play Sleepover was put on at the Fringe Festival, in NYC, he signed with United Talent Agency and has had his work produced at various colleges (including Northwestern and Ithaca), and by some theater companies. He is graduating from Wesleyan and headed out west to pursue a career writing for television. For Max a lot of the help that Wayfinder has given him in his career and life is less about the specific skills of playwriting and more about the way he carries himself into situations, particularly because he often finds himself as the youngest one in the room. “I went to Wayfinder like a supremely not confident person and left there with a lot of confidence, and I think I just that ability to make the decision that I’m going to present, I’m going to roleplay someone who has it together.” That kind of confidence carries a lot of weight in the world, and is something we all struggle with so to hear from Max (both a close friend and former SIT of mine) that we were able to give him a space to develop that was a moment of pride.
The difference in Max’s development at camp being restricted to more development of self than development of skills may have to do with the timing of Max’s departure from camp. He stopped coming when he was 17 years old, right when he started to find success in the world of playwriting. He worked in our workshop departments as a staff in training, and while he may not have hung around long enough to run his own department (something he would have crushed) he still points to this as being a “big thing in life,” going on to say “the experience of becoming an SIT and going from a time where staff were these godly celebrity figures to being friends with them kind of taught me that people aren’t scary. All these crazy, macho dudes with tattoos and piercings are just dorky sweethearts. It helps me navigate to this day.” Being able to remember this about the people he’d looked up to as a kid has helped Max in professional settings, being able to see anyone sitting on the other side of the table as their person and not their job title helps to pull some of the intimidation factor which they may hold.
As with so many other alumni of Wayfinder, camp holds a special place in his heart. “For whatever it’s worth any
time I have a project I thank Wayfinder. Even though I’m five or six years removed every time I think about things that have been formative to me and things that I have been incredible indebted to I always think about Wayfinder. It’s really stuck with me.” Camp is built around that kind of shared experience and exploration of self. Roleplaying is nothing if not an introspective act, having a space to do all of that together is something that most people never get so it makes sense that it holds that space for so many of us, but still thanks, Max. It’s always good to be reminded of the effect we have on the people who occupy space within this community.
As for other growth that came about because of camp, while it may fall into the same type of growth that has served him professionally, the recognition of people for who they are combined with the expansion of personal confidence is something Max returned to often throughout our interview. “Someone actually said this at a closing circle, ‘you can just decide to be brave, it’s that easy.’ Deciding to be brave and pretending to be brave, there’s such a thin line because at Wayfinder you’re in character and ostensibly pretending, but you’re also making that decision.” The ability to recognize that in yourself and turn it on is an incredibly useful thing to have command over, in an unending number of situations. To learn that as a teenager is huge because you face down so many new situations every day which are much easier if you have the confidence and knowledge to “decide to be brave.”
Max had some very heartwarming things to say about Wayfinder. “It always felt like it really did feel like a community or a tribe just in that people had different statuses, but I could become you or be friends with you. You know, I had relationships with staff and SITs, that’s not every other camp. I remember being acutely aware from a young age that you guys did not make good money and that it was more than a job. It was so cool, working with people who were my heroes.” Having been in that group of heroes (I’m not assuming here, he told me) I can say that I’m honored to have had the chance to be a part of helping Max grow up and have treasured the chance to be his friend. Thanks so much for being a part of our community, Max, come home any time you like.
Closing remarks:
There was a summer when my grandma was dying, and I hadn’t seen my parents in a long time, I was signed up for consecutive weeks of camp. So I would just keep going to camp, and I don’t think I was really processing what was going on. Shelby was my wife in a game. [The Game] had something to do with angels and selling your soul, I found out that demons had Shelby, had my wife, and then a bunch of bad guys showed up. I ended up being chased [by one of my the bad guys] to the top field, and there was something just so crazy and spiritual. It was just two of us. It’s always weird, I think, at Wayfinder when you find yourself in the woods, and it’s just one person you kind of know having those interactions which are some of the craziest ones. So we’re just both running, and he kills me, and I was lying in the field, and he walks away, and I just started hysterically crying. In my head I was thinking about Shelby as my wife, I was so in it, but it was a real kind of cathartic release, and it was the first time I was able to really cry about losing my grandma, and that’s pretty wild to have a place that gives teenage boys the avenue to express their emotion by being upset that a demon has taken their wife. You know what I mean? It was just such a circuitous route to what I needed but it really was therapeutic.
Written by Judson Easton Packard from an interview with Max from Summer 2016.
Published 5/5/2017




Molly was a joy to interview. She moved from upstate New York to LA just over a year ago, where she is a full time cartoonist and an animator for Disney. She draws a bi-weekly web comic called 

This week’s Where Are They Now features another Wayfinder alum who finds themselves immersed in a creative life in the world. We sat down with Brennan Lee Mulligan to discuss the ins and outs of his life, and the ways in which Wayfinder had helped him get where he is. Brennan is making his living in not one, but two creative fields, both of which he gives a portion of the credit for his successes over to the Wayfinder Experience. “I’m doing sort of exactly the things that Wayfinder trained me to do: writing stories about made up fantastical stuff and then doing improv, and playing make believe.” To get more specific his day to day employment comes from the Upright Citizen’s Brigade where he teaches and performs improv and sketch comedy. Then a more long-term personal project of his, he has teamed with Molly Ostertag (a fellow Wayfinder community member) to write Strong Female Protagonist, a webcomic which has one print compendium published to date.
He spent a lot of his time as a staff member engaged in teaching and performing improv, but he also was one of our main story writers for a long time, something that he credits very directly as helping him in his writing of SFP. “Just the experience of writing all those games, just getting really good at making up fake worlds, and really taking them seriously is an incredibly valuable skill.” If you haven’t read
Closing Remarks:
Being structured around an adventure game Wayfinder naturally provides skills that lend themselves to a wide variety of creative pursuits. In the last Where Are They Now feature we looked at Marika McCoola who had taken her experience and become a writer, and spoke very eloquently about how her time at Wayfinder helped form her as an author. Our focus this week is Jenna Bergstraesser, another very successful creative type who we have been lucky enough to have as a participant, staff member, and community member. These days Jenna works for Disney at Disneyland as a Design Illustrator in their costume department. While some of the connections may seem immediately clear to anyone who has been around the Wayfinder Experience (it’s the costumes for anyone who hasn’t), Jenna highlighted some connections that were a little less so.
In the realm of slightly less obvious connections she pointed to the process of getting the job itself, which involved first working an internship in their costuming department, and then pitching herself to a room of Disney Parks and Resorts executives. “It’s all theater. Communication skills are so easy because you can just drop into that persona of ‘I am in charge’ at any time.” The communication skills and persona she credits her advantages in that meeting and her fast-paced work environment to are things she points to her experience as staff as having taught her, “having to talk to large groups of people about yourself, or something that is important to you, or even conveying a message to people, that alone has really helped.” While those are definitely things that any staff member is going to have to do in the course of their daily job, they are also things that it is impossible for a participant to avoid. So much of our workshops revolve around participants as performers in front of the whole group or just for each other. Anyone who has spent time around camp would happily extol the virtues of improv as a method for public speaking and interviewing.
Also having some distance from the community and camp itself Jenna offered some perspective on the ability to come and go as needed that’s been discussed so much at camp (and some on this blog). “Even if there were different people there or if it was a different location it felt like the same sacred space. So it was always really cool to come back because you always had that same sense of community. You knew you’d always be welcome back in.” That’s a theme echoed by our participants, staff, and community at large. Thanks for gracing us with your presence Jenna. We can’t wait to welcome you back in again next time you’re able to come by, even if it’s just for a visit.
Wayfinder has always lived in the written words of its community members. Any world we create and explore starts with someone hunched over a computer, furiously typing histories into existence. It seems natural then that Wayfinder have so many community members with a literary streak to them. We had the chance to sit down with Marika McCoola, whose book Baba Yaga’s Assistant was a New York Times bestseller and Eisner award nominee, and talk about the experiences she had at Wayfinder and the ways those have helped to form her as a teacher, a writer, an illustrator, and most importantly a person.
Being around for years and years of camp and adventure games it can be hard to pin point favorite moments or games out of all of them. One of the things that stood out most for Marika was a prop she designed and built. A stained glass window, which we still use in games today. “When everybody saw that for the first time all lit up at night, that totally made it. You can still kind of separate yourself as a creator and as the character you’re playing, and to see people react to that, and to make it magical for them was really exciting, which I suppose makes total sense because I’m a writer now, and I make worlds for other people to inhabit.” That magic she talked about, the look of wonder you see on players’ faces, is something she has truly been able to capture into her writing. The worlds which she builds are fantastical, and it is clear there is an understanding of what magic looks like in the real world behind the work that goes into to creating those written worlds. She clearly points to experiences at Wayfinder as putting up the scaffolding for a lot of that work, and we were lucky to have her building that kind of magic for us. Like I said that stained glass window is still in use, and never fails to produce a look of awe and wonder from players seeing it for the first time.
Closing Remarks: